TW ATTILA: Age of Charlemagne Campaign Pack
- Huge new Campaign, set at the dawn of the Middle Ages.
- Enter the Medieval era with Knights, Housecarls and a new illuminated UI art style.
- 8 Playable factions with all new Units, Tech and Buildings.
- New game features with Story-based and Kingdom Events.
Released alongside Slavic Nations Culture Pack - Lakhmids. Released alongside Empires of Sand Culture Pack - Suebians. Released alongside The Last Roman Campaign Pack - White Huns. Released alongside Age of Charlemagne Campaign Pack. Culture Packs Viking Forefathers - Danes - Geats - Jutes. Longbeards - Alamans - Burgundians - Langobards.
- Feb 17, 2015 The Viking Forefathers Culture Pack adds The Norsemen as a new playable culture to Total War™: ATTILA. These factions may be used in Single or Multiplayer Campaign modes and Custom and Multiplayer battles.
- Buy Total War: ATTILA - Viking Forefathers Culture Pack as a Steam Key. About the DLC: The Viking Forefathers Culture Pack adds The Norsemen as a new playable culture to Total War™: ATTILA. These factions may be used in Single or Multiplayer Campaign modes and Custom and Multiplayer battles.
About this Content
The world lays in tatters, exhausted, bleeding, scarred and burnt, the people desperate. But even after the apocalypse there are men willing to give everything to return to light, to knowledge, to civilisation. Whatever the cost, and whatever the means…
It is the age of a chosen few, an age of greatness, when the first true kings built vast kingdoms from the ashes of past empires… it is the Age of Charlemagne.
The year is 768AD and, after the death of his father, Charlemagne is to share the Frankish throne alongside his brother. A situation that ill-befits a man of his vision, and their relationship clouds as he feels the fiery blood of his grandfather, Charles Martel, stir in his veins.
Friends, enemies and opportunity populate a continent tired of conflict, the people eager for peace. Charlemagne finds himself at the head of a new age of education, religion and warfare, and sees all as tools to unite, stabilise… and expand.
The Saxons, the Saracens and the Vikings will all have something to say to a man of such ambition.
It will take guile, charm, intelligence and ruthlessness to succeed above all others.
Charles the Great, King of the Franks, the Father of Europe.
Will you make your mark in his image, or will you become your own king?
It will take guile, charm, intelligence and ruthlessness to succeed above all others.
Charles the Great, King of the Franks, the Father of Europe.
Will you make your mark in his image, or will you become your own king?
A Unique Campaign with New Gameplay Mechanics
Age of Charlemagne is an epic expansion for Total War: ATTILA, set in the Middle Ages on an sprawling new campaign map of Europe.
There have been kings and kingdoms before, but this is a time where truly great men united entire nations, built lasting legacies and defined what it meant to be a king. Can you be counted amongst them?
There have been kings and kingdoms before, but this is a time where truly great men united entire nations, built lasting legacies and defined what it meant to be a king. Can you be counted amongst them?
You’ll face a new age, but an exhausted world, weary of conflict and battle. New technologies and new ways of waging war will only get you so far. A good king is a shrewd man, who knows precisely how far his people can be pushed.
Do not mistake a reluctance to go to war as a sign that a nation is unprepared for it. Europe remains a melting pot of conflicting ideologies and long held distrust. While the old Empire is now a fading memory, the threats and consequences of its passing echo, resonating in new dangers and pressures for fledgling nations.
Opportunity presents itself in tying together vast new kingdoms, powerful new states that can be marshalled under a banner of civilisation drawn from ashes. Greatness awaits you, if you have the steel and vision of Charlemagne.
Do not mistake a reluctance to go to war as a sign that a nation is unprepared for it. Europe remains a melting pot of conflicting ideologies and long held distrust. While the old Empire is now a fading memory, the threats and consequences of its passing echo, resonating in new dangers and pressures for fledgling nations.
Opportunity presents itself in tying together vast new kingdoms, powerful new states that can be marshalled under a banner of civilisation drawn from ashes. Greatness awaits you, if you have the steel and vision of Charlemagne.
New Campaign Map and UI
The brand new Age of Charlemagne Campaign map is focussed in on Europe from the year 768AD. With 52 conquerable provinces, it provides a detailed and vibrant geopolitical starting position, offering hundreds of hours of potential gameplay.
The User Interface is now resplendent in a style inspired by the art of the Middle Ages. Influences ranging from illuminated manuscripts and early stained glass work will lend colour and atmosphere to your campaign.
The User Interface is now resplendent in a style inspired by the art of the Middle Ages. Influences ranging from illuminated manuscripts and early stained glass work will lend colour and atmosphere to your campaign.
Playable Factions
Age of Charlemagne includes eight playable factions, each one featuring its own faction traits, unit roster and unique and challenging conditions under which they can be named a ‘kingdom’ in their own right.
Each faction benefits from increased specialisation in their faction traits, units and access to specific game features, creating distinctly different play styles, challenges and experiences no matter which you choose for your Campaign.
Each faction benefits from increased specialisation in their faction traits, units and access to specific game features, creating distinctly different play styles, challenges and experiences no matter which you choose for your Campaign.
Kingdom of Charlemagne
The Kingdom of Charlemagne has the potential to unify Western Europe, though Charlemagne himself understands that such unity cannot be easily won. In battle, he has the power to inspire his men in ways few leaders can.
Avars
Accomplished horsemen, the barbarian Avars are quick to gain experience in the saddle; a powerful advantage in quick strike tactics and reflected in the wide variety of horse archers and lancers they have at their disposal.
Emirate of Cordoba
A progressive Islamic society, The Emirate of Cordoba prides itself on its academic institutions, and explores new technologies at an enhanced rate. The Grand Vizier is respected by his people, ensuring a good level of public order.
Kingdom of Asturius
Founded on the Iberian Peninsula by the Visigothic noble Pelagius, the Kingdom of Asturius blends a modern Romano-Christian outlook with classic barbarian military prowess, making their armies adept ambushers.
Kingdom of Mercia
With the city of Lichfield as its capital, Mercia has risen to become the dominant Anglo-Saxon kingdom. Its military is popular and well-funded, and captives taken in battle will gladly join the Mercian ranks.
Kingdom of the Danes
Peerless seafarers and adept raiders, The Danes excel at war on land or sea. Woe betide the merchant who plies his trade in the northern oceans – such routes are the Danes’ bread and butter.
Kingdom of the Lombards
Originating as a Scandinavian tribe generations before, the Lombards have travelled long and far to establish their kingdom in Italy. Rich and influential, they raise much capital and levy many troops from tributary states.
Westphalia
![Total War: ATTILA - Viking Forefathers Culture Pack Total War: ATTILA - Viking Forefathers Culture Pack](https://vignette2.wikia.nocookie.net/totalwar/images/6/6e/Danes_Faction_Card.png/revision/latest?cb=20151208024201)
Remaining true to their Germanic barbarian roots, Westphalia maintains a well-armed military whose loyalty is assured in the crucible of battle. Much of its income is raised through raiding surrounding territories.
New Units
Age of Charlemagne includes all new units to better reflect the advancing warfare of the period, characterised by more heavily armed and armoured infantry and an increasing prevalence of cavalry of all categories, especially the emergence of knights in the Norman style for the first time.
With over 300 new units, you will have the opportunity to recruit iconic military forces of the period, such as Thegns, Fyrd Axemen, Scola Knights, Berber Jinetes, Gazehounds and the feared Seax-armed Saxon warriors.
With over 300 new units, you will have the opportunity to recruit iconic military forces of the period, such as Thegns, Fyrd Axemen, Scola Knights, Berber Jinetes, Gazehounds and the feared Seax-armed Saxon warriors.
War Weariness
The sign of a great true king is in knowing how far your people can be pushed. Wars are significant and dramatic events between kingdoms, and should not be undertaken lightly. The fewer wars you wage the better your people will respond, as frequent and drawn out conflict will rapidly damage morale and your armies’ integrity.
A shrewd ruler will seek to bring peace quickly and decisively.
A shrewd ruler will seek to bring peace quickly and decisively.
Unique Kingdom and Story Events
Each playable faction has a unique set of challenging ‘Kingdom’ requirements to meet for the dedicated and shrewd player. Once achieved, you will be able to declare a new Kingdom name for your faction, reflecting or altering history in your wake.
In addition, each faction will receive tailored narrative Story Events, offering you distinct challenges and dilemmas as your Campaign unfolds. Historically-inspired, some choices will lead you further to that faction’s original destiny, or you may choose to carve a new path of your own.
In addition, each faction will receive tailored narrative Story Events, offering you distinct challenges and dilemmas as your Campaign unfolds. Historically-inspired, some choices will lead you further to that faction’s original destiny, or you may choose to carve a new path of your own.
New Technologies and Buildings
Age of Charlemagne features many technologies and buildings that reflect the new period; significantly, you’ll encounter and leverage those that inspire the emerging ideas of Feudalism and Chivalry as your campaign progresses.
Many buildings also now give bonuses to adjacent provinces as well as their own, allowing for more specialisation within the different geographic areas of your kingdom and chaining combinations of benefits across your lands.
In addition, while conflict will always dog you, victory conditions that reward a less military-focussed approach are achievable; testing your mettle as both a compassionate and cunning ruler.
Many buildings also now give bonuses to adjacent provinces as well as their own, allowing for more specialisation within the different geographic areas of your kingdom and chaining combinations of benefits across your lands.
In addition, while conflict will always dog you, victory conditions that reward a less military-focussed approach are achievable; testing your mettle as both a compassionate and cunning ruler.
Agents and Skills
You will find Agents more specialised than before, with Assassins, Spies and Priests (or Imams) focused on a more powerful but specific ability set rather than being more useful in all situations.
Alongside your Generals, Agents also receive all new skill trees with more variation in the branches available to them. This provides greater choices in how you develop and specialise them over time.
Finally, the new Army and Navy Legacies will focus on bonuses that reward distinct playstyles.
Alongside your Generals, Agents also receive all new skill trees with more variation in the branches available to them. This provides greater choices in how you develop and specialise them over time.
Finally, the new Army and Navy Legacies will focus on bonuses that reward distinct playstyles.
Game Title: Total War: ATTILA – Age of Charlemagne Campaign Pack
Store Page:https://store.steampowered.com/app/343464/
Total War Attila - Viking Forefathers Culture Pack Download
Metacritic:https://www.metacritic.com/search/game/total-war-attila—age-of-charlemagne-campaign-pack/results/
Genres: Strategy
Twrpg hdr. Developers: CREATIVE ASSEMBLY
Publisher: SEGA
Release Date: 10 Dec, 2015
Total War ATTILA Age of Charlemagne MULTi9-PLAZA
SIZE: 20.6 GB
Notes: this release is standalone and icnludes the base game updated to the latest version (1.6.0) and all released DLCs:
> Total War: ATTILA – Viking Forefathers
> Total War: ATTILA – Blood & Burning
> Total War: ATTILA – Longbeards Culture Pack
> Total War: ATTILA – Celts Culture Pack
> Total War: ATTILA – The Last Roman Campaign Pack
> Total War: ATTILA – Empires of Sand Culture Pack
> Total War: ATTILA – Age of Charlemagne Campaign Pack
> Total War: ATTILA – Slavic Nations Culture Pack
Available languages:
> English
> German
> French
> Italian
> Spanish
> Polish
> Czech
> Russian
> Turkish
SIZE: 20.6 GB
Notes: this release is standalone and icnludes the base game updated to the latest version (1.6.0) and all released DLCs:
> Total War: ATTILA – Viking Forefathers
> Total War: ATTILA – Blood & Burning
> Total War: ATTILA – Longbeards Culture Pack
> Total War: ATTILA – Celts Culture Pack
> Total War: ATTILA – The Last Roman Campaign Pack
> Total War: ATTILA – Empires of Sand Culture Pack
> Total War: ATTILA – Age of Charlemagne Campaign Pack
> Total War: ATTILA – Slavic Nations Culture Pack
Available languages:
> English
> German
> French
> Italian
> Spanish
> Polish
> Czech
> Russian
> Turkish
5 GB LINKS
1FICHIER
CLICKNUPLOAD
FILERIO
RAPIDGATOR
UPLOADED
UPTOBOX
All links are interchangeable. If you cant see the links press CTRL+F5
UPDATE / DLC LIST:
- Not found
BASE GAME:
- Total War ATTILA Age of Charlemagne MULTi9-PLAZA 12 April 2020
- OS: Windows Vista*
- Processor: Intel Core 2 Duo 3 GHz
- Memory: 3 GB RAM
- Graphics: 512 MB NVIDIA GeForce 8800 GT, AMD Radeon HD 2900 XT or Intel HD 4000
- DirectX: Version 10
- Storage: 35 GB available space
- Additional Notes: PC integrated graphics chipsets require 64 bit Windows, e.g. Intel HD series.
Recommended:
- OS: Windows 7*
- Processor: 2nd Generation Intel Core i5
- Memory: 4 GB RAM
- Graphics: 2 GB NVIDIA GeForce GTX 560 Ti or AMD Radeon HD 5870
- DirectX: Version 11
- Storage: 35 GB available space
- Additional Notes: PC integrated graphics chipsets require 64 bit Windows, e.g. Intel HD series.
Buy Total War: ATTILA - Viking Forefathers Culture Pack as a Steam Key.
About the DLC:
The Viking Forefathers Culture Pack adds The Norsemen as a new playable culture to Total War™: ATTILA. These factions may be used in Single or Multiplayer Campaign modes and Custom and Multiplayer battles.
With the Viking Forefathers at their command, players can marshal the forces of The Geats, The Jutes and The Danes as they launch southwards from their icy homelands on campaigns of looting, raiding and conquest. In the bitter, windswept north, hard winters breed hard men, and Norse warriors are redoubtable in combat on land and sea. To these natural seafarers and expert coastal raiders, the plentiful lands to the south promise glorious victories and great plunder!
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Unique Cultural traits
All Norse factions share the Viking Raiders trait, making them expert profiteers from raiding, looting and sacking.
Unique Faction Traits
All Norse factions bear a unique trait which further defines their strengths and play-style in the Grand Campaign.
The Danes: Seaborn
Immune to both high-seas attrition and seasickness, The Danes are able to weather the worst maritime conditions and make full use of their land units in naval conflict.
Immune to both high-seas attrition and seasickness, The Danes are able to weather the worst maritime conditions and make full use of their land units in naval conflict.
The Geats: Cold Blood
The hardy Geats are raised in icy climates. As such they benefit from a morale-boost when fighting in winter and are immune to snow attrition.
The hardy Geats are raised in icy climates. As such they benefit from a morale-boost when fighting in winter and are immune to snow attrition.
The Jutes: Despoilers
The Jutes are the ultimate profiteers in war, and gain significant income from razing settlements and destroying units in battle.
The Jutes are the ultimate profiteers in war, and gain significant income from razing settlements and destroying units in battle.
Unique mission objectives
Players using Norse factions will receive a unique series of mission objectives over the course of the campaign.
Unique units
Each of the three Norse factions can recruit two unique units in battle:
Geats
Thrall Spears
Plentiful and Inexpensive, Thrall Spears can form a defensive backbone for any army.
Plentiful and Inexpensive, Thrall Spears can form a defensive backbone for any army.
Thrall Spearmen Thrall Spearmen represent a solid anvil for the enemy to spend his cavalry against, and can pack a deadly punch on the charge with their javelins.
Jutes
Huscarls
The fearless Huscarls hurl themselves into battle, carving a gory path through the enemy ranks with their axes.
The fearless Huscarls hurl themselves into battle, carving a gory path through the enemy ranks with their axes.
Royal Huscarls
Disciplined, highly trained and more heavily armoured than other axe units, the Royal Huscarls strike fear – and sharpened steel – into the hearts of their foes.
Disciplined, highly trained and more heavily armoured than other axe units, the Royal Huscarls strike fear – and sharpened steel – into the hearts of their foes.
Danes
The seagoing Danes may recruit the fearsome Drekkar Dragonship manned with two extra varieties of troop options. These rugged warships can withstand much punishment before delivering some of the Viking Forefathers’ most powerful and vicious melee warriors – the Chosen Norse Marauders and the Elite Norse Marauders - into the fray.
Viking Forefathers unit rosters
Alongside elements from the Barbarian battlefield unit roster, The Geats, the Jutes and the Danes can field specific Norse units in battle on land and sea.
Spear infantry:
- Thrall Spears (Geats only)
- Thrall Spearmen (Geats only)
- Nordic Levy
- Nordic Spearmen
- Elite Nordic Spearmen
- Nordic Spearmasters
Pike infantry:
- Nordic Pikemen
Melee infantry:
- Nordic Band
- Nordic Brigade
- Wold Coats
- Hirdmen
- Nordic Warriors
- Elite Nordic Warriors
- Chosen Warriors
Axe infantry:
- Nordic Axe Warband
- Huscarls (Jutes only)
- Nordic Axe Warriors
- Royal Huscarls (Jutes only)
- Viking Raiders
- Norse Berserkers
Bow infantry:
- Nordic Bows
Slingers:
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- Nordic Hurlers
Skrimishers:
- Thrall Skirmishers
- Nordic Skrimishers
- Nordic Javelinmen
- Nordic Brigands
Melee Cavalry:
- Nordic Mounted Raiders
- Nordic Horse Raiders
- Nordic Horse Lords
- Viking Raider Cavalry
Skirmisher Cavalry:
- Nordic Raiders
Artillery:
- Onager
- Large Onager
Warhounds:
- Warhounds
Naval units
Attila Total War Wiki
Unique General unit: Viking Captain
Ramming ships:
- Strike Liburnian (Nordic Light Bowmen)
- Assault Liburnian (Nordic Light Bowmen)
Melee ships:
- Snekkja Longship (Nordic Heavy Marauders)
Assault ships:
- Drekkar Dragonship (Elite Norse Marauders – Danes only)
- Drekkar Dragonship (Nordic Berserker Marauders)
- Drekkar Dragonship (Chosen Norse Marauders – Danes only)
Bow Ships:
- Skeid longship (Norse Bow Marauders)
Total War: Attila - Viking Forefathers Culture Pack 2
Artillery ships:
- Artillery Liburnian
Fireships:
- Greek Fire Dromonarion
Faction history
Total War: Attila - Viking Forefathers Culture Pack War
The Danes
The Danes, or Dani, have achieved that rarest of marriages: barbarian vigour coupled with civilised sophistication. As the most southerly of the Norse kingdoms, they came into contact with the southern European peoples early on, treating them with an uncharacteristic openness.
The Danes, or Dani, have achieved that rarest of marriages: barbarian vigour coupled with civilised sophistication. As the most southerly of the Norse kingdoms, they came into contact with the southern European peoples early on, treating them with an uncharacteristic openness.
Total War Attila
After this, many left their lands to seek their fortunes elsewhere, returning with more than just gold. One recognised the potential of the Roman alphabet, adopting it to suit his native tongue and the writing materials available in the north. This led to the creation of the first runic alphabet, which rapidly spread across northern Europe, greatly enhancing the Nordic peoples’ culture and trade, resulting in the creation of objects combining both exotic resources and traditional Nordic styles.
However, neither wealth nor culture has dampened the Dani’s desire for conquest. Many northern tribes plunder foreign shores yet neglect their own; not so the Dani. Poised to take advantage of the ensuing upheaval, they strive to forge a grand Nordic empire to outlast that of Rome!
The Geats
Legendary ancestors of Beowulf, the Geati manifest all the intrepid boldness of the famous hero. From their stronghold on the southern tip of the Swedish peninsula they have naval access to the whole of northern Europe, allowing them to launch frequent raids without fear of retribution. The most glorious of these exploits are told in the Geati’s rich oral tradition, immortalising their leaders and inspiring a new generation to seek glory.
Legendary ancestors of Beowulf, the Geati manifest all the intrepid boldness of the famous hero. From their stronghold on the southern tip of the Swedish peninsula they have naval access to the whole of northern Europe, allowing them to launch frequent raids without fear of retribution. The most glorious of these exploits are told in the Geati’s rich oral tradition, immortalising their leaders and inspiring a new generation to seek glory.
While the arrival of the Huns in Europe has meant disaster for most, for the Geati it is just another opportunity. Recently their king, Gizur, led a force into central Europe to fight alongside the Goths in exchange for Roman gold and goods – there are rich pickings to be gained fighting for the highest bidder in the south. Crisis is blooming in these fertile lands, and the Geati are determined to be at its heart, profiting from it.
The Jutes
The ocean laps the coasts of Juteland, summoning its inhabitants to new adventures and conquests. As such, the Juti have always been the most intrepid of the Norse-speaking peoples, looking to distant shores or clashing over the sparse northern lands. Accordingly, they are in the perfect position to profit from the slow collapse of Roman Britannia, and relentlessly plunder its coast as its defenders dwindle in number.
The ocean laps the coasts of Juteland, summoning its inhabitants to new adventures and conquests. As such, the Juti have always been the most intrepid of the Norse-speaking peoples, looking to distant shores or clashing over the sparse northern lands. Accordingly, they are in the perfect position to profit from the slow collapse of Roman Britannia, and relentlessly plunder its coast as its defenders dwindle in number.
Total War Attila Review
The Juti leadership use the spoils of their raids to make exquisite, prestige goods. Should the Juti succeed in conquering Britannia, many more will no doubt be forged. A successful conquest would be a great undertaking, and one requiring them to draw on the very depths of their fortitude.
Total War: Attila - Viking Forefathers Culture Packing
To drive out the remaining Romans, subdue the belligerent locals, and foil the ambitions of their Saxon neighbours who also covet this green and pleasant land – the Juti have vowed no less!